AI Insights · Timothy · January 2022
Top 5 Boxing Games Performance in the US: Q4 2021
Explore the performance trends of the top 5 boxing games in the US during Q4 2021, with data on weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw significant activity in the boxing games category in the United States. Here's a closer look at the performance of the top 5 boxing games on a unified platform, based on data from Sensor Tower.
Level Up Runner from Lion Studios started the quarter strong with weekly downloads peaking at about 139K in mid-November. However, by the end of December, downloads had decreased to around 83K. Weekly revenue showed a steady increase, peaking at approximately $520 in late November. The game also saw a high of 148K weekly active users in late November, ending with around 112K by the end of December.
Real Boxing 2 by Vivid Games S.A. maintained a consistent performance in terms of weekly downloads, fluctuating between 26K and 44K throughout the quarter. Weekly revenue saw a notable increase, reaching nearly $27K in the last week of December. Active users also exhibited a rising trend, peaking at approximately 60K at the end of the quarter.
Idle Workout Master: Boxbun from EZ Games experienced a steady increase in weekly downloads, peaking at around 38K in the final week of December. Weekly revenue remained relatively low but steady, with the highest weekly earnings of about $429 at the beginning of October. Active users increased significantly towards the end of the quarter, reaching a high of about 51K in the last week of December.
Slap Kings from Lion Studios saw a notable peak in weekly downloads, reaching approximately 28K in the last week of December. The game's weekly revenue was relatively stable, with a significant increase to about $1.5K in mid-December. Active users saw a steady rise, peaking at around 76K in the final week of December.
I, The One - Fighting Games by Azur Interactive Games Limited had a stable performance with weekly downloads peaking at around 19K in late December. Weekly revenue remained low, with the highest earnings around $421 in late September. Active users remained relatively stable throughout the quarter, peaking at approximately 105K at the end of September and ending the quarter with around 95K.
For more detailed insights and data, visit Sensor Tower.